I am a 3rd year computer scientist at Carnegie Mellon University in love with the multi-faceted process of making a game - from the first prototype to the final product. Here you'll find my music, my projects, and my thoughts on games.
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This website is a work in progress. (I'm not a web developer!) Check back periodically to see updates, and send me an email or connect on LinkedIn if you're interested in learning more about anything on here.
[Midi Instrumentation]
Toward the end of my internship at Electronic Arts, I volunteered
to write a short piece to be used as background music in the unannounced
god-scale sandbox prototype from Maxis, the studio behind The Sims,
on which I worked. The challenge here was mixing Maxis-style music,
the style of sandbox game music, and my own flair in a track
that would be engaging to the listener but not busy enough that
it would detract the player's attention from the game itself. As
an added challenge, it had to sound good using MIDI samples only -
I wouldn't have access to live performers from CMU's music department
until after I finished. The result is this light, slightly jazzy
piece for stings, winds, and percussion.
Update (9/13/18): This piece was used in the demo video presented
to Maxis at the all-studio meeting.
[Live Performance]
This miniature was a personal challenge I gave myself to write in a post-modern style. Specifically, I wanted to get away from triads and key signatures typical of music before the 20th century. This pretty funky piece does just that - there's no real key, or root, to ground the music, and it avoids the types of chords that would give even the illusion of a key throughout. It was a challenge to write something so different from my other pieces, and it was a nice way to explore modern music.
[Live Performance]
This piece was inspired by Richard Jones' poem "The Bell", written for and performed at the annual Poetry, Music, Art & Dance festival (more information here, or below in the description for "Morning"). I felt two distinct styles from this poem: melancholy contemplation, and the lighthearted fun of a sprawling imagination. While seprately the two main themes sound disjointed - the second feeling more in line with the Legend of Zelda than a somber poem - I was quite happy with its complete form.
[Live Performance]
This piece, inspired by Dan Gerber's poem of the same name, was the first serious piece of music I composed. This was written for the Poetry, Music, Art & Dance festival, where a poet is brought in (some as noteworthy as the British poet laureate Carol Ann Duffy) to be the centerpiece of the show. Students are then encouraged to write music, choreograph dances, or create drawings, paintings, or sculptures based on the poems written by that year's guest.
This is a project I started shortly before the school year started. I had sunk several hours (...dozens of hours...) into Rimworld, a colony simulator not unlike the 2006 game Dwarf Fortress, and wanted to try combining the real-time tactics mechanics of Rimworld combat with the strategic, methodical-yet-frantic gameplay of machine hunting in Horizon Zero Dawn.
There's nothing here yet...
I'll be filling this space first with some of the blog posts and essays I wrote as part of the class Game Design at the Entertainment Technology Center, and then more as something comes to mind. Check back soon...